![]() ![]() If we were to buy the IP, that would cost half a million as a complete minimum. No matter who develops it, it isn't going to come cheap. You wanna make a 3rd?" No, no developer in their right mind would accept such a proposal. None of the 2.5 games from this IP have ever turned a profit. Some existing game company? "Hey we just got this IP from Square Enix. ![]() This would require hundreds of people working 40 hour weeks for years. FAF and LOUD have about 10 and 5 part-time developers, respectively. Let's assume we get the IP, who would you have develop Supcom 3? Volunteers? The Supreme Commander credits have 250 or so full-time employees. While Supcom FA is by far and away my most played game, I couldn't warrant flushing that much money down the drain, not to mention risking that many people's jobs. Were I to wake up as the CEO of Square Enix tomorrow, I still wouldn't greenlight development of Supreme Commander 3. Chris Taylor said in a recent interview that the original Supreme Commander didn't make enough profit for GPG to get any money back from the publisher.Įven Supcom 2, a game designed to sell in the console space as well, failed to make enough to warrant a sequel. ![]() If it were, Square Enix would have made one by now. Making Supreme Commander games isn't profitable. ![]()
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